All 56 Destiny 2 armor set bonuses on one page: every 2-piece and 4-piece perk with the official in-game icons, descriptions, and drop sources, straight from the game's own data. Use the filters to match a bonus to your build.
56 sets
Activity
Element
Focus
Weapon
Source
AION Adapter
2-PieceForce Absorption
Final blows with a Rocket Launcher, Grenade Launcher, or micro-missile temporarily decrease incoming area-of-effect damage.
4-PieceReactive Shock
When Force Absorption is active, taking melee damage causes you to emit a disorienting burst once.
Pairs withRocketsGrenade LaunchersRocket Sidearms
World
Exploring Kepler
AION Renewal
2-PieceForce Converter
After a final blow with a Rocket Launcher, Grenade Launcher, or micro-missile, sprint for a short time to gain Speed Booster.
4-PieceReactive Booster
Once per activation of Force Converter, sprinting while at critical health, being suspended, or being slowed by a Stasis effect will immediately grant Speed Booster for a short duration.
Pairs withRocketsGrenade LaunchersRocket Sidearms
World
Exploring Kepler
Apostate's Blade
2-PieceRegenerative Threshold
Performing a finisher stores power. The next time your shields are broken, consume stored power to immediately heal and start health regeneration.
4-PieceMelee Conduction
While you have Radiant, Restoration, or Cure, your melee hits release a burst that will scorch the target.
Dungeon
"Pit of Heresy" Dungeon
Atheon's Memory
2-PieceRadiolaria Breach
After picking up an Orb of Power, the next time your shields are broken, gain a bonus to Health stat for a short duration and release a burst of radiolaria around you.
4-PieceCollective Power
While you have a subclass buff, dealing sustained damage creates an Orb of Power.
Raid
"Vault of Glass" Raid
Bushido
2-PieceIaido
Final blows with freshly drawn or reloaded weapons heal you.
4-PieceUnfaltering Focus
Bow, Shotgun, or Sword final blows temporarily reduce incoming damage. Damaging targets with those weapons extends the effect.
Pairs withBowsShotgunsSwords
Seasonal
Rewards Pass
Circuit
2-PieceRevving Up
Fast movement builds up a charge that gradually increases your health regeneration speed. Once you are Fully Revved, sprinting grants Speed Booster.
4-PieceDielectric Drift
Sliding while Speed Booster is active jolts combatants in front of you.
World
Sparrow Racing League
CODA
2-PieceBetween Poles
Final blows with Light weapons grants stacks of Light Polarity, which grants Grenade stat. Final blows with Darkness or Kinetic weapons grants stacks of Dark Polarity, which grants stacks of Melee stat.
4-PieceSo Very Thin
Final blows with Light weapons grants additional grenade energy. Final blows with Dark or Kinetic weapons grants additional melee energy. Rapid final blows that alternate between Light and Darkness grant a short period of damage resistance.
Dungeon
"Prophecy" Dungeon
Collective Psyche
2-PieceAccretion
Picking up an ammo brick gives you a stacking bonus to weapon swap and stow speeds until you die.
4-PieceDoppler Effect
Suspend, unravel, and sever effects applied to targets, and radiant and restoration effects applied to you have increased duration.
Raid
"The Desert Perpetual" Raid
Crota's Memory
2-PieceCursed Fist
Melee final blows trigger a Cursed Thrall explosion.
4-PiecePower of the Son
Being in combat for a duration grants progressively more flinch resistance and damage resistance versus combatants.
Raid
"Crota's End" Raid
Cruel Electrum
2-PiecePrimary Survivor
When an ally is defeated, Primary ammo weapons gain increased handling, reload speed, target acquisition, and reduced flinch. Bonus increases when multiple allies are dead at the same time or when you are running solo.
4-PiecePrimary Phantom
Final blows with Primary ammo weapons remove you from radar for a short time. Drawing a weapon that does not use Primary ammo will immediately end this effect.
Pairs withPrimary Weapons
Trials
Trials of Osiris Challenges
Crystocrene
2-PieceResupply
After being out of combat for a moderate duration, your next final blow grants additional ammo progress and creates an Orb of Power.
4-PieceFrom the Storm
After being out of combat for a moderate duration, slowly gain Frost Armor until you reenter combat.
Destination
Europa
Cyberserpent Null
2-PieceAdrenal Rush
Sprinting for a short time grants a period of improved reload speed and handling. Final blows extend this period.
4-PieceBountiful Munitions
While Adrenal Rush is active, final blows grant Special Ammo progress. Final Blows against powerful combatants, Guardians, and Taken grants additional progress.
Pairs withSpecial Weapons
Gambit
Complete Gambit matches and earn rank-up packages from the Drifter.
Dark Age
2-PieceTaking Initiative
Hitting combatants with melee attacks or Sword strikes grants a stack of Initiative, giving bonus handling and reload. Stacks decay slowly over time.
4-PieceHealing Initiative
While you have Initiative, using your class ability creates a stationary healing aura. The aura gains increased healing based on the number of Initiative stacks.
Pairs withSwords
Dungeon
"Warlord's Ruin" Dungeon
Deep Explorer
2-PieceBuilt Bitter
Taking damage increases the reload speed of your equipped weapon until it is stowed. Taking more damage increases the effect.
4-PieceBittersweet
When you stow a weapon, restore health based on the number of Built Bitter stacks lost.
Dungeon
Dungeon "Duality"
Disaster Corps Set
2-PiecePleas Heard
Reloading an Auto Rifle, Scout Rifle, or Sidearm after a final blow slowly restores health until you reenter combat.
4-PieceMagnificent Duty
When you reach critical health or heal an ally at critical health, Auto Rifles, Scout Rifles, and Sidearms gain a period of increased range, stability, and reload speed.
Pairs withAuto RiflesScoutsSidearms
Seasonal
Rewards Pass
Dreambane
2-PieceNightmarish Power
Final blows to a challenging combatant or higher-ranked target grant Unstable Essence. When you have Unstable Essence, you receive grenade and melee stat bonuses.
4-PieceNightmarish Resilience
When you have Unstable Essence, rapid weapon damage or final blows heal you and begin health regeneration.
Destination
The Moon
Eutechnology
2-PieceGift of the Ley Lines
Rapidly defeating combatants with Void energy spawns a Void breach.
4-PieceTecheun's Foresight
After collecting a Void breach, your next final blow with a Void weapon triggers a detonation. The detonation is more powerful if it is triggered quickly after collecting a Void breach.
Seasonal
Monument of Triumph
Exodus Down
2-PieceEmergency Electromagnet
When your shields become broken, collect all nearby Orbs of Power and ammo bricks.
4-PieceRepurposed Charge
Whenever you gain, lose, or spend an Armor Charge, heal and gain damage reduction for a short time.
This effect scales with the amount of Armor Charge gained, lost, or spent.
Destination
Nessus
Ferropotent
2-PieceRapid Repair
When your shields begin to regenerate, you gain flinch resistance and damage resistance for a short time.
4-PieceBuilt from Scratch
While your reserves are low, combatant final blows with weapons provide additional ammo progress based on their ammo type. Primary ammo weapons boost Special ammo progress, and Special ammo weapons boost Heavy ammo progress.
Pairs withPrimary WeaponsSpecial Weapons
Seasonal
Rewards Pass
First Ascent
2-PieceStack 'Em Up
Defeating targets with unique elemental damage grants a stacking bonus to Transcendence energy gains while Transcendence is inactive.
4-PieceBurn 'Em Down
While Transcendence is active, using your grenade ability consumes all stacks of Stack 'Em Up to grant an escalating amount of grenade energy.
Destination
The Pale Heart
Flain
2-PieceSinew Stitching
Taking damage from combatants sometimes spawns a Threadling.
4-PieceKnit Together
For a short time after your shields break, your next several Threadling hits restore health.
Dungeon
Sundered Doctrine
Great Hunt
2-PieceTaken Barrier
Grenade final blows temporarily reduce incoming damage.
4-PieceTaken Armaments
Grenade final blows grant additional Heavy ammo progress.
Raid
Last Wish raid.
Iron Battalion Set
2-PiecePrimary Honing
Increases handling and reload speed for Primary ammo weapons. Primary ammo weapons gain increased damage against non-boss combatants based on your Weapons stat.
4-PieceSupercyclical
Final blows while your Super is active refund Super energy when it ends.
Pairs withPrimary Weapons
Iron Banner
Iron Banner
Iron Panoply Set
2-PieceVigilant Watch
As your health gets lower, your weapons gain increased stability and handling. Weapon final blows while your shields are depleted heal you.
4-PieceIron Conviction
When your shields become broken, you gain increased ammo generation, flinch resistance, and damage resistance against nearby combatants for a short time. Final blows extend this effect.
Iron Banner
Iron Banner
Kentarch 3
2-PieceNetwork Admin
Being near allies creates a relay network that gives the wearer improved handling and reload speed.
Being near other allied Network Admins additionally grants the wearer a bonus to Health stat.
4-PieceNetwork Upload
Weapon final blows grant the wearer and nearby allies melee energy.
Raid
"Garden of Salvation" Raid
Last Discipline
2-PieceTerminal Velocity
Final blows with primary ammo weapons grant your primary ammo weapons temporarily increased reload speed.
4-PiecePower Loader
Picking up an Orb of Power grants Special ammo progress.
Pairs withPrimary WeaponsSpecial Weapons
Seasonal
Rewards Pass
Legacy's Oath
2-PieceAugmented Servos
Powered melees release an additional disorienting pulse when used to defeat a target.
4-PieceGod-like Judgment
When your shields are broken by a combatant, or upon casting your Super, release a swarm of heat seeking micro-missiles.
Pairs withRocket Sidearms
Raid
"Deep Stone Crypt" Raid
Luminopotent
2-PieceIonic Overclock
While amplified, your Fusion Rifles, Linear Fusion Rifles, and Heat weapons gain increased handling, reload, and vent speeds.
4-PieceShock and Clear
Final blows with Jolt or against jolted combatants create Ionic Traces.
Pairs withLinear FusionsFusions
Seasonal
Monument of Triumph
Lustrous
2-PiecePhotogalvanic
Receiving healing temporarily grants your Solar weapons increased flinch resistance, handling, and reload speed.
4-PieceCauterize
Rapid Solar final blows heal you.
World
Solstice
New Demotic
2-PieceParoli
Primary ammo weapons gain a bonus to flinch resistance after sliding.
4-PieceMartingale
Your weapons gain a temporary increase to handling and aim-down-sights speed when an ally is defeated or you revive an ally.
Pairs withPrimary Weapons
Trials
Trials of Osiris Challenges
Nezarec's Nightmare
2-PieceBad Dreams
Final blows versus subclass-debuffed targets have an escalating chance to spawn an Orb of Power.
4-PieceDream-Devourer
Performing a finisher versus a powerful combatant grants Devour. While you have Devour, gain damage resistance versus combatants.
Raid
"Root of Nightmares" Raid
Oryx's Memory
2-PieceIron Sharpens Iron
Final blows on Guardians and powerful combatants generate additional ammo progress.
4-PieceAscendant Escape
After a final blow on a powerful combatant, the next time your shields are broken, you become invisible.
Raid
"King's Fall" Raid
Pantheos Resplendent
2-PieceWell Prepared
Picking up ammo grants Armor Charge. Grants a bonus to Health stat per Armor Charge you have.
4-PieceDown the Line
Sustained damage on minibosses, Champions, and bosses increases weapon damage versus base and powerful combatants. Weapon final blows consume one stack each.
Raid
Pantheon
Per Audacia
2-PiecePrimary Chain
Primary ammo weapon final blows grant a stacking bonus to mobility and Primary weapon range and handling until you are defeated.
4-PieceSublime Transit
Increases mobility and grants enhanced sprint speed and slide distance.
Pairs withPrimary Weapons
Crucible
Glory Matches in Crucible
Promised
2-PieceStable Resonance
Defeating a powerful combatant generates Stable Resonance, which grants damage resistance and increased weapon damage for the duration.
4-PieceResonance Redirection
While you have Stable Resonance, continued weapon damage occasionally generates a resonance burst that damages and exhausts targets.
Raid
"Salvation's Edge" Raid
Resonant Fury
2-PieceResonant Plating
Your health begins regenerating immediately after taking melee damage from a powerful combatant.
4-PieceSiphoning Touch
Gain stacks of Siphoning Touch for weapon or Glaive melee hits. Switching weapons heals you and consumes all stacks.
Pairs withGlaives
Raid
"Vow of the Disciple" Raid
Reverie Dawn
2-PieceA Wish for Protection
Taking significant damage in a short time generates a Protective Wish that makes it harder for combatants to hit you, and grants increased reload speed and flinch resistance.
4-PieceA Wish Fulfilled
When the Protective Wish expires, it cures you.
Rapid final blows prematurely end the Protective Wish.
Destination
Dreaming City
Sage Protector
2-PieceCombat Meditation
Sword hits return grenade and class energy. Bonus energy is granted if Blade Focus is active.
4-PieceBlade Focus
Briefly guard with a Sword to ready Blade Focus. While Blade Focus is readied, hitting a target with your sword increases Sword damage and lunge distance for a moderate duration.
Pairs withSwords
World
Equilibrium
Seventh Seraph
2-PieceRasputin's Wrath
Final blows with area-of-effect damage, Solar abilities, Seventh Seraph weapons, or IKELOS weapons grant Warmind Charges. Each stack of Warmind Charge increases your Weapons and Grenade stats.
4-PieceRasputin's Reprisal
While you have Warmind Charges, defeating powerful combatants, destroying a construct, or destroying a Tangle releases a Solar detonation that damages combatants and heals allies.
Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
Destination
Cosmodrome
Shrewd Survivor
2-PieceReflex Action
Swapping to a Heat weapon, Submachine Gun, or Hand Cannon grants a short period of increased handling and accuracy. This effect is extended by dealing damage with that weapon.
4-PieceHotshot
Dealing final blows while Reflex Action is active grants a bonus to weapon stat and increases stability, reload, and aim assist for Heat weapons, Submachine Guns, and Hand Cannons for a moderate duration.
Pairs withHand CannonsSMGs
World
Renegades
Smoke Jumper Set
2-PieceRide Together, Die Together
When you pick up an Orb of Power, gain a brief period of rapidly decaying damage reduction.
4-PieceToo Old for This
Defeating a powerful combatant with a finisher grants you Special ammo progress and replenishes a small amount of health.
Pairs withSpecial Weapons
Seasonal
Rewards Pass
Spacewalk
2-PieceAugmented Armaments
Primary ammo weapons deal increased damage to disoriented combatants.
4-PieceAugmented Explosives
Your grenade abilities release an additional disorienting pulse shortly after detonating.
Pairs withPrimary Weapons
Dungeon
Vesper's Host
Swordmaster
2-PieceBalestra
Damaging a target with a Sword, Glaive, or any melee attack exhausts them.
Exhausted targets deal reduced outgoing damage.
4-PieceStesso Tempo
Blocking attacks with a Sword or Glaive grants a short period of damage resistance against targets when you next drop your guard.
Pairs withSwordsGlaives
Seasonal
Rewards Pass
Taken King
2-PieceThe Ceremony
Finishing combatants or reviving allies initiates a Lucent Hive ritual. While the ritual is active, gain increased Super stat.
4-PieceLucent Swarm
Collecting Orbs of Power extends the Ceremony. While it is active, ability final blows occasionally spawn allied Arc moths.
Dungeon
"Ghosts of the Deep" Dungeon
Techeun's Regalia
2-PieceQueensfoil Rush
Gain a powerful overshield while performing your finisher. When you finish a target, release a slowing burst around you.
4-PieceTruth to Power
Gain increasing damage resistance when you deal damage or land final blows. Finishers grant accelerated progress. At max stacks, the recharge rate of your abilities is also increased.
Dungeon
"Shattered Throne" Dungeon
Techsec
2-PieceWrecker
You deal significantly increased Kinetic damage to combatant shields, overshields, vehicles, and constructs. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
4-PieceConcussive Rounds
Defeating powerful combatants or breaking a combatant shield with Kinetic damage releases a disorienting Kinetic shockwave.
Seasonal
Rewards Pass
Thriving Survivor
2-PieceOpening Act
Final blows with grenades grant Heat weapons bonus stability and vent speed and grant Primary ammo weapons bonus stability and reload speed.
4-PieceRoom Clearing
Multiple final blows with Heat weapons or Primary ammo weapons grant bonuses to weapon and grenade stats and increased ammo generation for Heat weapons and Primary ammo weapons.
Pairs withPrimary Weapons
World
Renegades
Thunderhead
2-PieceLicense to Thrill
Activating your grenade or the Nanotech Tracer Missiles Origin Trait provides stacking resistance to incoming damage at point-blank range.
4-PieceLethal Weave
Defeating an unraveled combatant grants grenade ability energy. If you have max grenade energy, you are granted Special ammo meter progress instead.
Pairs withSpecial Weapons
Destination
Neomuna, Neptune
TM Custom
2-PieceOld Martian Diplomacy
Stowing a weapon after defeating a powerful combatant or a Guardian heals you a small amount and disorients nearby combatants.
4-PieceHigh Noon
Freshly drawn weapons deal increased precision damage to combatants for a short period. Weapons with the Tex Balanced Stock Origin Trait equipped or Exotics manufactured by the Tex Mechanica Foundry gain further increased benefits.
Pairs withTex Mechanica
Dungeon
"Spire of the Watcher" Dungeon
Triumphal Anthem
2-PieceScoot to Loot
Sliding collects nearby ammo and temporarily grants enhanced reload speed and handling to your weapons.
4-PieceShoot to Scoot
Dealing damage with your weapons temporarily grants enhanced sliding. Sliding provides damage resistance.
Seasonal
Monument of Triumph
Twofold Crown
2-PieceCrook and Flail
Picking up an ammo brick heals you.
4-PieceGift of Sight
Final blows with Primary ammo weapons grant you briefly increased radar resolution.
Pairs withPrimary Weapons
Trials
Trials of Osiris Challenges
Veritas
2-PieceLucent Transmutation
Performing a finisher on a combatant, or landing successive powered melee final blows, generates an Elemental pickup based on your Light subclass.
4-PieceLucent Tithes
Performing a finisher on powerful combatants heals you and generates loyal Void moths.
Destination
Savathun's Throne World
Wayward Psyche Set
2-PieceSpecial Relativity
Picking up ammo reloads stowed Special weapons from reserves.
4-PieceSuperluminal Motion
After dealing damage with your Super, health and shields regenerate over time while you are in motion. Additional Super damage refreshes this effect.
Raid
"The Desert Perpetual" Epic Raid
Wild Anthem
2-PieceFanfare
Gain increased reload speed for the bottom half of your equipped weapon's magazine.
4-PieceSuros Harmony
Reloading a weapon grants it a bonus to handling and reduces incoming flinch for a short time. Weapons with the SUROS Synergy Origin Trait are granted increased range instead.
Pairs withSUROS
Seasonal
Rewards Pass
Wildwood
2-PieceWatchtower
Precision final blows while aiming down sights grant damage resistance until you stop aiming down sights.
4-PieceField Expertise
Precision final blows with any weapon grant a stacking bonus to reload speed, target acquisition, and weapon damage against non-boss combatants for a short duration.
Weapon final blows with non-precision direct hits end this effect early.
Destination
EDZ
Yearning Echo
2-PieceUntold Greed
Picking up ammo, Orbs of Power, Elemental pickups, or destroying a Strand Tangle grants stacks of Untold Greed, slightly reducing damage taken and providing reload speed to equipped weapons. When your shields are broken, some stacks are lost.
4-PieceOverflowing Coffers
While you have stacks of Untold Greed, Orbs of Power and Elemental pickups provide more of their respective energy, and Strand Tangles deal increased damage. When your shields are broken, all stacks are converted into a fountain of Orbs of Power.
Dungeon
"Grasp of Avarice" Dungeon
Destiny 2 Set Bonus FAQ
What are armor set bonuses in Destiny 2?
Set bonuses are perks tied to wearing armor from the same set. Each set carries two: a 2-piece bonus that activates when you wear two pieces, and a stronger 4-piece bonus that activates at four. With four pieces equipped, both perks are active at the same time.
How do I activate a set bonus?
Equip armor pieces from the same named set. Two pieces switch on the first perk, four switch on the second. Any combination of slots counts, which leaves room to run an exotic in your fifth slot without breaking the bonus.
Do set bonuses work in PvP?
Many do. Perks that trigger on combatants or finishers only matter against AI, while weapon handling, movement, and healing perks carry into the Crucible. The PvP filter narrows the list to bonuses whose text applies against other Guardians.
Which Destiny 2 sets drop from raids and dungeons?
12 sets come from raids, like Atheon's Memory from Vault of Glass and Crota's Memory from Crota's End, and 10 more come from dungeons. Tap the Raid or Dungeon chips under Source to see each one with its exact drop location.
Where does this data come from?
Straight from the game's own data files, the same source the game client reads. Set names, perk text, icons, and drop sources refresh when the page is rebuilt, so they always match what you see in game.