All 56 Destiny 2 armor set bonuses on one page: every 2-piece and 4-piece perk with the official in-game icons, descriptions, and drop sources, straight from the game's own data. Use the filters to match a bonus to your build.
56 sets
Activity
Element
Focus
Weapon
Source
AION Adapter
2-PieceForce Absorption
Final blows with a Rocket Launcher, Grenade Launcher, or micro-missile temporarily decrease incoming area-of-effect damage.
4-PieceReactive Shock
When Force Absorption is active, taking melee damage causes you to emit a disorienting burst once.
After a final blow with a Rocket Launcher, Grenade Launcher, or micro-missile, sprint for a short time to gain Speed Booster.
4-PieceReactive Booster
Once per activation of Force Converter, sprinting while at critical health, being suspended, or being slowed by a Stasis effect will immediately grant Speed Booster for a short duration.
After picking up an Orb of Power, the next time your shields are broken, gain a bonus to Health stat for a short duration and release a burst of radiolaria around you.
4-PieceCollective Power
While you have a subclass buff, dealing sustained damage creates an Orb of Power.
Final blows with Light weapons grants stacks of Light Polarity, which grants Grenade stat. Final blows with Darkness or Kinetic weapons grants stacks of Dark Polarity, which grants stacks of Melee stat.
4-PieceSo Very Thin
Final blows with Light weapons grants additional grenade energy. Final blows with Dark or Kinetic weapons grants additional melee energy. Rapid final blows that alternate between Light and Darkness grant a short period of damage resistance.
When an ally is defeated, Primary ammo weapons gain increased handling, reload speed, target acquisition, and reduced flinch. Bonus increases when multiple allies are dead at the same time or when you are running solo.
4-PiecePrimary Phantom
Final blows with Primary ammo weapons remove you from radar for a short time. Drawing a weapon that does not use Primary ammo will immediately end this effect.
Sprinting for a short time grants a period of improved reload speed and handling. Final blows extend this period.
4-PieceBountiful Munitions
While Adrenal Rush is active, final blows grant Special Ammo progress. Final Blows against powerful combatants, Guardians, and Taken grants additional progress.
Pairs withSpecial Weapons
Gambit
Complete Gambit matches and earn rank-up packages from the Drifter.
Hitting combatants with melee attacks or Sword strikes grants a stack of Initiative, giving bonus handling and reload. Stacks decay slowly over time.
4-PieceHealing Initiative
While you have Initiative, using your class ability creates a stationary healing aura. The aura gains increased healing based on the number of Initiative stacks.
Reloading an Auto Rifle, Scout Rifle, or Sidearm after a final blow slowly restores health until you reenter combat.
4-PieceMagnificent Duty
When you reach critical health or heal an ally at critical health, Auto Rifles, Scout Rifles, and Sidearms gain a period of increased range, stability, and reload speed.
Final blows to a challenging combatant or higher-ranked target grant Unstable Essence. When you have Unstable Essence, you receive grenade and melee stat bonuses.
4-PieceNightmarish Resilience
When you have Unstable Essence, rapid weapon damage or final blows heal you and begin health regeneration.
Rapidly defeating combatants with Void energy spawns a Void breach.
4-PieceTecheun's Foresight
After collecting a Void breach, your next final blow with a Void weapon triggers a detonation. The detonation is more powerful if it is triggered quickly after collecting a Void breach.
Vanguard
Rank up the Vanguard playlist and focus at Zavala
When your shields become broken, collect all nearby Orbs of Power and ammo bricks.
4-PieceRepurposed Charge
Whenever you gain, lose, or spend an Armor Charge, heal and gain damage reduction for a short time.
This effect scales with the amount of Armor Charge gained, lost, or spent.
When your shields begin to regenerate, you gain flinch resistance and damage resistance for a short time.
4-PieceBuilt from Scratch
While your reserves are low, combatant final blows with weapons provide additional ammo progress based on their ammo type. Primary ammo weapons boost Special ammo progress, and Special ammo weapons boost Heavy ammo progress.
Pairs withPrimary WeaponsSpecial Weapons
Vanguard
Rank up the Vanguard playlist and focus at Zavala
Increases handling and reload speed for Primary ammo weapons. Primary ammo weapons gain increased damage against non-boss combatants based on your Weapons stat.
4-PieceSupercyclical
Final blows while your Super is active refund Super energy when it ends.
As your health gets lower, your weapons gain increased stability and handling. Weapon final blows while your shields are depleted heal you.
4-PieceIron Conviction
When your shields become broken, you gain increased ammo generation, flinch resistance, and damage resistance against nearby combatants for a short time. Final blows extend this effect.
Being near allies creates a relay network that gives the wearer improved handling and reload speed.
Being near other allied Network Admins additionally grants the wearer a bonus to Health stat.
4-PieceNetwork Upload
Weapon final blows grant the wearer and nearby allies melee energy.
Picking up ammo grants Armor Charge. Grants a bonus to Health stat per Armor Charge you have.
4-PieceDown the Line
Sustained damage on minibosses, Champions, and bosses increases weapon damage versus base and powerful combatants. Weapon final blows consume one stack each.
Taking significant damage in a short time generates a Protective Wish that makes it harder for combatants to hit you, and grants increased reload speed and flinch resistance.
4-PieceA Wish Fulfilled
When the Protective Wish expires, it cures you.
Rapid final blows prematurely end the Protective Wish.
Sword hits return grenade and class energy. Bonus energy is granted if Blade Focus is active.
4-PieceBlade Focus
Briefly guard with a Sword to ready Blade Focus. While Blade Focus is readied, hitting a target with your sword increases Sword damage and lunge distance for a moderate duration.
Final blows with area-of-effect damage, Solar abilities, Seventh Seraph weapons, or IKELOS weapons grant Warmind Charges. Each stack of Warmind Charge increases your Weapons and Grenade stats.
4-PieceRasputin's Reprisal
While you have Warmind Charges, defeating powerful combatants, destroying a construct, or destroying a Tangle releases a Solar detonation that damages combatants and heals allies.
Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
Swapping to a Heat weapon, Submachine Gun, or Hand Cannon grants a short period of increased handling and accuracy. This effect is extended by dealing damage with that weapon.
4-PieceHotshot
Dealing final blows while Reflex Action is active grants a bonus to weapon stat and increases stability, reload, and aim assist for Heat weapons, Submachine Guns, and Hand Cannons for a moderate duration.
Gain a powerful overshield while performing your finisher. When you finish a target, release a slowing burst around you.
4-PieceTruth to Power
Gain increasing damage resistance when you deal damage or land final blows. Finishers grant accelerated progress. At max stacks, the recharge rate of your abilities is also increased.
You deal significantly increased Kinetic damage to combatant shields, overshields, vehicles, and constructs. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
4-PieceConcussive Rounds
Defeating powerful combatants or breaking a combatant shield with Kinetic damage releases a disorienting Kinetic shockwave.
Vanguard
Rank up the Vanguard playlist and focus at Zavala
Final blows with grenades grant Heat weapons bonus stability and vent speed and grant Primary ammo weapons bonus stability and reload speed.
4-PieceRoom Clearing
Multiple final blows with Heat weapons or Primary ammo weapons grant bonuses to weapon and grenade stats and increased ammo generation for Heat weapons and Primary ammo weapons.
Stowing a weapon after defeating a powerful combatant or a Guardian heals you a small amount and disorients nearby combatants.
4-PieceHigh Noon
Freshly drawn weapons deal increased precision damage to combatants for a short period. Weapons with the Tex Balanced Stock Origin Trait equipped or Exotics manufactured by the Tex Mechanica Foundry gain further increased benefits.
Gain increased reload speed for the bottom half of your equipped weapon's magazine.
4-PieceSuros Harmony
Reloading a weapon grants it a bonus to handling and reduces incoming flinch for a short time. Weapons with the SUROS Synergy Origin Trait are granted increased range instead.
Precision final blows while aiming down sights grant damage resistance until you stop aiming down sights.
4-PieceField Expertise
Precision final blows with any weapon grant a stacking bonus to reload speed, target acquisition, and weapon damage against non-boss combatants for a short duration.
Weapon final blows with non-precision direct hits end this effect early.
Picking up ammo, Orbs of Power, Elemental pickups, or destroying a Strand Tangle grants stacks of Untold Greed, slightly reducing damage taken and providing reload speed to equipped weapons. When your shields are broken, some stacks are lost.
4-PieceOverflowing Coffers
While you have stacks of Untold Greed, Orbs of Power and Elemental pickups provide more of their respective energy, and Strand Tangles deal increased damage. When your shields are broken, all stacks are converted into a fountain of Orbs of Power.
Set bonuses are perks tied to wearing armor from the same set. Each set carries two: a 2-piece bonus that activates when you wear two pieces, and a stronger 4-piece bonus that activates at four. With four pieces equipped, both perks are active at the same time.
How do I activate a set bonus?
Equip armor pieces from the same named set. Two pieces switch on the first perk, four switch on the second. Any combination of slots counts, which leaves room to run an exotic in your fifth slot without breaking the bonus.
Do set bonuses work in PvP?
Many do. Perks that trigger on combatants or finishers only matter against AI, while weapon handling, movement, and healing perks carry into the Crucible. The PvP filter narrows the list to bonuses whose text applies against other Guardians.
Which Destiny 2 sets drop from raids and dungeons?
12 sets come from raids, like Atheon's Memory from Vault of Glass and Crota's Memory from Crota's End, and 10 more come from dungeons. Tap the Raid or Dungeon chips under Source to see each one with its exact drop location.
Where does this data come from?
Straight from the game's own data files, the same source the game client reads. Set names, perk text, icons, and drop sources refresh when the page is rebuilt, so they always match what you see in game.