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Destiny 2 Database

Destiny 2 Armor Set Bonuses

All 56 Destiny 2 armor set bonuses on one page: every 2-piece and 4-piece perk with the official in-game icons, descriptions, and drop sources, straight from the game's own data. Use the filters to match a bonus to your build.

56 sets

Activity
Element
Focus
Weapon
Source

AION Adapter

2-Piece Force Absorption

Final blows with a Rocket Launcher, Grenade Launcher, or micro-missile temporarily decrease incoming area-of-effect damage.

4-Piece Reactive Shock

When Force Absorption is active, taking melee damage causes you to emit a disorienting burst once.

Pairs with Rockets Grenade Launchers Rocket Sidearms

World Exploring Kepler

AION Renewal

2-Piece Force Converter

After a final blow with a Rocket Launcher, Grenade Launcher, or micro-missile, sprint for a short time to gain Speed Booster.

4-Piece Reactive Booster

Once per activation of Force Converter, sprinting while at critical health, being suspended, or being slowed by a Stasis effect will immediately grant Speed Booster for a short duration.

Pairs with Rockets Grenade Launchers Rocket Sidearms

World Exploring Kepler

Apostate's Blade

2-Piece Regenerative Threshold

Performing a finisher stores power. The next time your shields are broken, consume stored power to immediately heal and start health regeneration.

4-Piece Melee Conduction

While you have Radiant, Restoration, or Cure, your melee hits release a burst that will scorch the target.

Dungeon "Pit of Heresy" Dungeon

Atheon's Memory

2-Piece Radiolaria Breach

After picking up an Orb of Power, the next time your shields are broken, gain a bonus to Health stat for a short duration and release a burst of radiolaria around you.

4-Piece Collective Power

While you have a subclass buff, dealing sustained damage creates an Orb of Power.

Raid "Vault of Glass" Raid

Bushido

2-Piece Iaido

Final blows with freshly drawn or reloaded weapons heal you.

4-Piece Unfaltering Focus

Bow, Shotgun, or Sword final blows temporarily reduce incoming damage. Damaging targets with those weapons extends the effect.

Pairs with Bows Shotguns Swords

Seasonal Rewards Pass

Circuit

2-Piece Revving Up

Fast movement builds up a charge that gradually increases your health regeneration speed. Once you are Fully Revved, sprinting grants Speed Booster.

4-Piece Dielectric Drift

Sliding while Speed Booster is active jolts combatants in front of you.

World Sparrow Racing League

CODA

2-Piece Between Poles

Final blows with Light weapons grants stacks of Light Polarity, which grants Grenade stat. Final blows with Darkness or Kinetic weapons grants stacks of Dark Polarity, which grants stacks of Melee stat.

4-Piece So Very Thin

Final blows with Light weapons grants additional grenade energy. Final blows with Dark or Kinetic weapons grants additional melee energy. Rapid final blows that alternate between Light and Darkness grant a short period of damage resistance.

Dungeon "Prophecy" Dungeon

Collective Psyche

2-Piece Accretion

Picking up an ammo brick gives you a stacking bonus to weapon swap and stow speeds until you die.

4-Piece Doppler Effect

Suspend, unravel, and sever effects applied to targets, and radiant and restoration effects applied to you have increased duration.

Raid "The Desert Perpetual" Raid

Crota's Memory

2-Piece Cursed Fist

Melee final blows trigger a Cursed Thrall explosion.

4-Piece Power of the Son

Being in combat for a duration grants progressively more flinch resistance and damage resistance versus combatants.

Raid "Crota's End" Raid

Cruel Electrum

2-Piece Primary Survivor

When an ally is defeated, Primary ammo weapons gain increased handling, reload speed, target acquisition, and reduced flinch. Bonus increases when multiple allies are dead at the same time or when you are running solo.

4-Piece Primary Phantom

Final blows with Primary ammo weapons remove you from radar for a short time. Drawing a weapon that does not use Primary ammo will immediately end this effect.

Pairs with Primary Weapons

Trials Trials of Osiris Challenges

Crystocrene

2-Piece Resupply

After being out of combat for a moderate duration, your next final blow grants additional ammo progress and creates an Orb of Power.

4-Piece From the Storm

After being out of combat for a moderate duration, slowly gain Frost Armor until you reenter combat.

Destination Europa

Cyberserpent Null

2-Piece Adrenal Rush

Sprinting for a short time grants a period of improved reload speed and handling. Final blows extend this period.

4-Piece Bountiful Munitions

While Adrenal Rush is active, final blows grant Special Ammo progress. Final Blows against powerful combatants, Guardians, and Taken grants additional progress.

Pairs with Special Weapons

Gambit Complete Gambit matches and earn rank-up packages from the Drifter.

Dark Age

2-Piece Taking Initiative

Hitting combatants with melee attacks or Sword strikes grants a stack of Initiative, giving bonus handling and reload. Stacks decay slowly over time.

4-Piece Healing Initiative

While you have Initiative, using your class ability creates a stationary healing aura. The aura gains increased healing based on the number of Initiative stacks.

Pairs with Swords

Dungeon "Warlord's Ruin" Dungeon

Deep Explorer

2-Piece Built Bitter

Taking damage increases the reload speed of your equipped weapon until it is stowed. Taking more damage increases the effect.

4-Piece Bittersweet

When you stow a weapon, restore health based on the number of Built Bitter stacks lost.

Dungeon Dungeon "Duality"

Disaster Corps Set

2-Piece Pleas Heard

Reloading an Auto Rifle, Scout Rifle, or Sidearm after a final blow slowly restores health until you reenter combat.

4-Piece Magnificent Duty

When you reach critical health or heal an ally at critical health, Auto Rifles, Scout Rifles, and Sidearms gain a period of increased range, stability, and reload speed.

Pairs with Auto Rifles Scouts Sidearms

Seasonal Rewards Pass

Dreambane

2-Piece Nightmarish Power

Final blows to a challenging combatant or higher-ranked target grant Unstable Essence. When you have Unstable Essence, you receive grenade and melee stat bonuses.

4-Piece Nightmarish Resilience

When you have Unstable Essence, rapid weapon damage or final blows heal you and begin health regeneration.

Destination The Moon

Eutechnology

2-Piece Gift of the Ley Lines

Rapidly defeating combatants with Void energy spawns a Void breach.

4-Piece Techeun's Foresight

After collecting a Void breach, your next final blow with a Void weapon triggers a detonation. The detonation is more powerful if it is triggered quickly after collecting a Void breach.

Seasonal Monument of Triumph

Exodus Down

2-Piece Emergency Electromagnet

When your shields become broken, collect all nearby Orbs of Power and ammo bricks.

4-Piece Repurposed Charge

Whenever you gain, lose, or spend an Armor Charge, heal and gain damage reduction for a short time. This effect scales with the amount of Armor Charge gained, lost, or spent.

Destination Nessus

Ferropotent

2-Piece Rapid Repair

When your shields begin to regenerate, you gain flinch resistance and damage resistance for a short time.

4-Piece Built from Scratch

While your reserves are low, combatant final blows with weapons provide additional ammo progress based on their ammo type. Primary ammo weapons boost Special ammo progress, and Special ammo weapons boost Heavy ammo progress.

Pairs with Primary Weapons Special Weapons

Seasonal Rewards Pass

First Ascent

2-Piece Stack 'Em Up

Defeating targets with unique elemental damage grants a stacking bonus to Transcendence energy gains while Transcendence is inactive.

4-Piece Burn 'Em Down

While Transcendence is active, using your grenade ability consumes all stacks of Stack 'Em Up to grant an escalating amount of grenade energy.

Destination The Pale Heart

Flain

2-Piece Sinew Stitching

Taking damage from combatants sometimes spawns a Threadling.

4-Piece Knit Together

For a short time after your shields break, your next several Threadling hits restore health.

Dungeon Sundered Doctrine

Great Hunt

2-Piece Taken Barrier

Grenade final blows temporarily reduce incoming damage.

4-Piece Taken Armaments

Grenade final blows grant additional Heavy ammo progress.

Raid Last Wish raid.

Iron Battalion Set

2-Piece Primary Honing

Increases handling and reload speed for Primary ammo weapons. Primary ammo weapons gain increased damage against non-boss combatants based on your Weapons stat.

4-Piece Supercyclical

Final blows while your Super is active refund Super energy when it ends.

Pairs with Primary Weapons

Iron Banner Iron Banner

Iron Panoply Set

2-Piece Vigilant Watch

As your health gets lower, your weapons gain increased stability and handling. Weapon final blows while your shields are depleted heal you.

4-Piece Iron Conviction

When your shields become broken, you gain increased ammo generation, flinch resistance, and damage resistance against nearby combatants for a short time. Final blows extend this effect.

Iron Banner Iron Banner

Kentarch 3

2-Piece Network Admin

Being near allies creates a relay network that gives the wearer improved handling and reload speed. Being near other allied Network Admins additionally grants the wearer a bonus to Health stat.

4-Piece Network Upload

Weapon final blows grant the wearer and nearby allies melee energy.

Raid "Garden of Salvation" Raid

Last Discipline

2-Piece Terminal Velocity

Final blows with primary ammo weapons grant your primary ammo weapons temporarily increased reload speed.

4-Piece Power Loader

Picking up an Orb of Power grants Special ammo progress.

Pairs with Primary Weapons Special Weapons

Seasonal Rewards Pass

Legacy's Oath

2-Piece Augmented Servos

Powered melees release an additional disorienting pulse when used to defeat a target.

4-Piece God-like Judgment

When your shields are broken by a combatant, or upon casting your Super, release a swarm of heat seeking micro-missiles.

Pairs with Rocket Sidearms

Raid "Deep Stone Crypt" Raid

Luminopotent

2-Piece Ionic Overclock

While amplified, your Fusion Rifles, Linear Fusion Rifles, and Heat weapons gain increased handling, reload, and vent speeds.

4-Piece Shock and Clear

Final blows with Jolt or against jolted combatants create Ionic Traces.

Pairs with Linear Fusions Fusions

Seasonal Monument of Triumph

Lustrous

2-Piece Photogalvanic

Receiving healing temporarily grants your Solar weapons increased flinch resistance, handling, and reload speed.

4-Piece Cauterize

Rapid Solar final blows heal you.

World Solstice

New Demotic

2-Piece Paroli

Primary ammo weapons gain a bonus to flinch resistance after sliding.

4-Piece Martingale

Your weapons gain a temporary increase to handling and aim-down-sights speed when an ally is defeated or you revive an ally.

Pairs with Primary Weapons

Trials Trials of Osiris Challenges

Nezarec's Nightmare

2-Piece Bad Dreams

Final blows versus subclass-debuffed targets have an escalating chance to spawn an Orb of Power.

4-Piece Dream-Devourer

Performing a finisher versus a powerful combatant grants Devour. While you have Devour, gain damage resistance versus combatants.

Raid "Root of Nightmares" Raid

Oryx's Memory

2-Piece Iron Sharpens Iron

Final blows on Guardians and powerful combatants generate additional ammo progress.

4-Piece Ascendant Escape

After a final blow on a powerful combatant, the next time your shields are broken, you become invisible.

Raid "King's Fall" Raid

Pantheos Resplendent

2-Piece Well Prepared

Picking up ammo grants Armor Charge. Grants a bonus to Health stat per Armor Charge you have.

4-Piece Down the Line

Sustained damage on minibosses, Champions, and bosses increases weapon damage versus base and powerful combatants. Weapon final blows consume one stack each.

Raid Pantheon

Per Audacia

2-Piece Primary Chain

Primary ammo weapon final blows grant a stacking bonus to mobility and Primary weapon range and handling until you are defeated.

4-Piece Sublime Transit

Increases mobility and grants enhanced sprint speed and slide distance.

Pairs with Primary Weapons

Crucible Glory Matches in Crucible

Promised

2-Piece Stable Resonance

Defeating a powerful combatant generates Stable Resonance, which grants damage resistance and increased weapon damage for the duration.

4-Piece Resonance Redirection

While you have Stable Resonance, continued weapon damage occasionally generates a resonance burst that damages and exhausts targets.

Raid "Salvation's Edge" Raid

Resonant Fury

2-Piece Resonant Plating

Your health begins regenerating immediately after taking melee damage from a powerful combatant.

4-Piece Siphoning Touch

Gain stacks of Siphoning Touch for weapon or Glaive melee hits. Switching weapons heals you and consumes all stacks.

Pairs with Glaives

Raid "Vow of the Disciple" Raid

Reverie Dawn

2-Piece A Wish for Protection

Taking significant damage in a short time generates a Protective Wish that makes it harder for combatants to hit you, and grants increased reload speed and flinch resistance.

4-Piece A Wish Fulfilled

When the Protective Wish expires, it cures you. Rapid final blows prematurely end the Protective Wish.

Destination Dreaming City

Sage Protector

2-Piece Combat Meditation

Sword hits return grenade and class energy. Bonus energy is granted if Blade Focus is active.

4-Piece Blade Focus

Briefly guard with a Sword to ready Blade Focus. While Blade Focus is readied, hitting a target with your sword increases Sword damage and lunge distance for a moderate duration.

Pairs with Swords

World Equilibrium

Seventh Seraph

2-Piece Rasputin's Wrath

Final blows with area-of-effect damage, Solar abilities, Seventh Seraph weapons, or IKELOS weapons grant Warmind Charges. Each stack of Warmind Charge increases your Weapons and Grenade stats.

4-Piece Rasputin's Reprisal

While you have Warmind Charges, defeating powerful combatants, destroying a construct, or destroying a Tangle releases a Solar detonation that damages combatants and heals allies. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.

Destination Cosmodrome

Shrewd Survivor

2-Piece Reflex Action

Swapping to a Heat weapon, Submachine Gun, or Hand Cannon grants a short period of increased handling and accuracy. This effect is extended by dealing damage with that weapon.

4-Piece Hotshot

Dealing final blows while Reflex Action is active grants a bonus to weapon stat and increases stability, reload, and aim assist for Heat weapons, Submachine Guns, and Hand Cannons for a moderate duration.

Pairs with Hand Cannons SMGs

World Renegades

Smoke Jumper Set

2-Piece Ride Together, Die Together

When you pick up an Orb of Power, gain a brief period of rapidly decaying damage reduction.

4-Piece Too Old for This

Defeating a powerful combatant with a finisher grants you Special ammo progress and replenishes a small amount of health.

Pairs with Special Weapons

Seasonal Rewards Pass

Spacewalk

2-Piece Augmented Armaments

Primary ammo weapons deal increased damage to disoriented combatants.

4-Piece Augmented Explosives

Your grenade abilities release an additional disorienting pulse shortly after detonating.

Pairs with Primary Weapons

Dungeon Vesper's Host

Swordmaster

2-Piece Balestra

Damaging a target with a Sword, Glaive, or any melee attack exhausts them. Exhausted targets deal reduced outgoing damage.

4-Piece Stesso Tempo

Blocking attacks with a Sword or Glaive grants a short period of damage resistance against targets when you next drop your guard.

Pairs with Swords Glaives

Seasonal Rewards Pass

Taken King

2-Piece The Ceremony

Finishing combatants or reviving allies initiates a Lucent Hive ritual. While the ritual is active, gain increased Super stat.

4-Piece Lucent Swarm

Collecting Orbs of Power extends the Ceremony. While it is active, ability final blows occasionally spawn allied Arc moths.

Dungeon "Ghosts of the Deep" Dungeon

Techeun's Regalia

2-Piece Queensfoil Rush

Gain a powerful overshield while performing your finisher. When you finish a target, release a slowing burst around you.

4-Piece Truth to Power

Gain increasing damage resistance when you deal damage or land final blows. Finishers grant accelerated progress. At max stacks, the recharge rate of your abilities is also increased.

Dungeon "Shattered Throne" Dungeon

Techsec

2-Piece Wrecker

You deal significantly increased Kinetic damage to combatant shields, overshields, vehicles, and constructs. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.

4-Piece Concussive Rounds

Defeating powerful combatants or breaking a combatant shield with Kinetic damage releases a disorienting Kinetic shockwave.

Seasonal Rewards Pass

Thriving Survivor

2-Piece Opening Act

Final blows with grenades grant Heat weapons bonus stability and vent speed and grant Primary ammo weapons bonus stability and reload speed.

4-Piece Room Clearing

Multiple final blows with Heat weapons or Primary ammo weapons grant bonuses to weapon and grenade stats and increased ammo generation for Heat weapons and Primary ammo weapons.

Pairs with Primary Weapons

World Renegades

Thunderhead

2-Piece License to Thrill

Activating your grenade or the Nanotech Tracer Missiles Origin Trait provides stacking resistance to incoming damage at point-blank range.

4-Piece Lethal Weave

Defeating an unraveled combatant grants grenade ability energy. If you have max grenade energy, you are granted Special ammo meter progress instead.

Pairs with Special Weapons

Destination Neomuna, Neptune

TM Custom

2-Piece Old Martian Diplomacy

Stowing a weapon after defeating a powerful combatant or a Guardian heals you a small amount and disorients nearby combatants.

4-Piece High Noon

Freshly drawn weapons deal increased precision damage to combatants for a short period. Weapons with the Tex Balanced Stock Origin Trait equipped or Exotics manufactured by the Tex Mechanica Foundry gain further increased benefits.

Pairs with Tex Mechanica

Dungeon "Spire of the Watcher" Dungeon

Triumphal Anthem

2-Piece Scoot to Loot

Sliding collects nearby ammo and temporarily grants enhanced reload speed and handling to your weapons.

4-Piece Shoot to Scoot

Dealing damage with your weapons temporarily grants enhanced sliding. Sliding provides damage resistance.

Seasonal Monument of Triumph

Twofold Crown

2-Piece Crook and Flail

Picking up an ammo brick heals you.

4-Piece Gift of Sight

Final blows with Primary ammo weapons grant you briefly increased radar resolution.

Pairs with Primary Weapons

Trials Trials of Osiris Challenges

Veritas

2-Piece Lucent Transmutation

Performing a finisher on a combatant, or landing successive powered melee final blows, generates an Elemental pickup based on your Light subclass.

4-Piece Lucent Tithes

Performing a finisher on powerful combatants heals you and generates loyal Void moths.

Destination Savathun's Throne World

Wayward Psyche Set

2-Piece Special Relativity

Picking up ammo reloads stowed Special weapons from reserves.

4-Piece Superluminal Motion

After dealing damage with your Super, health and shields regenerate over time while you are in motion. Additional Super damage refreshes this effect.

Raid "The Desert Perpetual" Epic Raid

Wild Anthem

2-Piece Fanfare

Gain increased reload speed for the bottom half of your equipped weapon's magazine.

4-Piece Suros Harmony

Reloading a weapon grants it a bonus to handling and reduces incoming flinch for a short time. Weapons with the SUROS Synergy Origin Trait are granted increased range instead.

Pairs with SUROS

Seasonal Rewards Pass

Wildwood

2-Piece Watchtower

Precision final blows while aiming down sights grant damage resistance until you stop aiming down sights.

4-Piece Field Expertise

Precision final blows with any weapon grant a stacking bonus to reload speed, target acquisition, and weapon damage against non-boss combatants for a short duration. Weapon final blows with non-precision direct hits end this effect early.

Destination EDZ

Yearning Echo

2-Piece Untold Greed

Picking up ammo, Orbs of Power, Elemental pickups, or destroying a Strand Tangle grants stacks of Untold Greed, slightly reducing damage taken and providing reload speed to equipped weapons. When your shields are broken, some stacks are lost.

4-Piece Overflowing Coffers

While you have stacks of Untold Greed, Orbs of Power and Elemental pickups provide more of their respective energy, and Strand Tangles deal increased damage. When your shields are broken, all stacks are converted into a fountain of Orbs of Power.

Dungeon "Grasp of Avarice" Dungeon

Destiny 2 Set Bonus FAQ

What are armor set bonuses in Destiny 2?

Set bonuses are perks tied to wearing armor from the same set. Each set carries two: a 2-piece bonus that activates when you wear two pieces, and a stronger 4-piece bonus that activates at four. With four pieces equipped, both perks are active at the same time.

How do I activate a set bonus?

Equip armor pieces from the same named set. Two pieces switch on the first perk, four switch on the second. Any combination of slots counts, which leaves room to run an exotic in your fifth slot without breaking the bonus.

Do set bonuses work in PvP?

Many do. Perks that trigger on combatants or finishers only matter against AI, while weapon handling, movement, and healing perks carry into the Crucible. The PvP filter narrows the list to bonuses whose text applies against other Guardians.

Which Destiny 2 sets drop from raids and dungeons?

12 sets come from raids, like Atheon's Memory from Vault of Glass and Crota's Memory from Crota's End, and 10 more come from dungeons. Tap the Raid or Dungeon chips under Source to see each one with its exact drop location.

Where does this data come from?

Straight from the game's own data files, the same source the game client reads. Set names, perk text, icons, and drop sources refresh when the page is rebuilt, so they always match what you see in game.

Data and icons © Bungie. This is a fan resource and is not affiliated with Bungie.

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